I’ve been talking a lot about my home campaign lately, so here’s something different, a book review.
I remember when I first picked up “The Dungeon Alphabet” in my local comic shop and started thumbing through it…
A is for Altars, B is for Books, C is for Caves… Ooh, this is pretty cool.
D is for Doors, E for Echoes… Kobolds, Pools, Statues… Traps.
This book is awesome.
The Dungeon Alphabet from Goodman Games is probably the most used book in my D&D collection. The hand-drawn, black and white pages are filled with two things, fantasy art and tables. What’s not to love?
The tables vary according to their subject and many entries have more than one table. “B for Books” has two tables, one is eighteen entries (3d6) of special properties a book may have, the other is simply titled “One Hundred Book Titles”. The table for “Statues” has you roll 3d20 to determine; 1) Figure Depicted, 2) Made From, and 3) Special Properties. The tables are easy to read, quick and concise. It’s generally pretty easy to skim and cherry pick if you don’t want to roll for a random effect.
I use this book to flesh out my adventures, spice up published adventures, react to players curveballs, generate ideas, and overall improve my game. It’s $10 price tag makes it a must for every Dungeon Master.
Do you have this book? What do you use it for? What other books do you use?