The Adventurer’s Kit is something we all know and love. Every character pretty much has the same stuff, at all times; “a back pack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days worth of trail rations, 50 ft of hempen rope, and a waterskin” (PHB 221). These items are a goldmine of roleplaying opportunities, just waiting to be exploited. Here’s a few ideas to get you started:
- Obviously you can use a back pack to store things, but beyond the mundane, consider the following uses;
- Pet Carrier; the ranger doesn’t have to be the only one with a pet.
- Keep your clothes dry or clean when crossing wet or disgusting terrain.
- Keep a change of clothes handy. You don’t want to look all Dragon Age 2 before trying to be diplomatic.
- Store trophies from each kill.
- Collect oddities.
- Well, besides sleeping in it, you could try some of the following uses:
- Wrap up precious/fragile cargo.
- Conceal a small item from inspection.
- Pad the seat of a bumpy ride.
- Sacrifice it to be a true gentlemen across a large puddle.
- Craft a stretcher.
- Hide a body.
Flint & Steel
- I’d say it’s a standard action (DC 20) to start a fire with this stuff, a minor to draw it from your bag, then another minor to sheath your weapon, you’d need both hands. Basically, a full round action to set a fire is pretty fun, but what else?
- In the stone age, flint was used to make all sorts of tools and weapons with a process call “knapping.”
- Flint exposed to extreme heat is prone to fragmentation. This could create a diversion, or maybe even a burst attack that takes 1d4+1 rounds to take effect.
- Meant to hold your most readily available objects, but what else?
- Separate “questionables.”
- Filled with rocks or ammunition it becomes an improvised weapon.
- Filled with glass or shrapnel, it becomes a 1 square bomb of difficult terrain. If your DM is creative enough, you could try for “shifting causes slowed (save ends).”
- Reduce the radius of a sunrod.
- Filled with down, it becomes a pillow.
- I’ve covered the sunrod before, but I didn’t really delve into it’s uses… other than as an absurdly powerful light source of course.
- In the old days we used to put a glowing coin inside a scroll case to create a flashlight; a blast instead of burst effect.
- Try using thievery to stick the sunrod to an adjacent enemy that likes to hide a lot.
- “Humanely torture” with sleep deprivation tactics (if you have time for that sort of thing.
- Estimate the depth of a cavern or well by dropping the sunrod and rolling dungeoneering.
- Ten days worth of trail rations is most likely a hearty portion of dried beef and unleavened bread, but get creative depending on your background, maybe your character travels with dates and lizard crisps. Whatever you travel with, try…
- Leave a trail of food to bait an enemy into a trap or ambush site.
- Throw pieces at a street tough to start a fight.
- Hand out treats to poor street urchins begging for a dime.
- Hide a mound somewhere to attract vermin.
- Insult somebody by not eating their served food, but rather, your own.
- What can’t you do with a rope? This is probably the most used item in the adventurer’s kit. It’s just so versatile. I’d like to personally thank Dragon Magazine #135 (1988) as the idea behind this post, 20 things to do with a rope:
- Tie-up your mount to a tree.
- Tie up your captive to a tree.
- Lower your sunrod to see below.
- Lower a minion to see if anything attacks.
- Create a trip line.
- Lash together stretchers.
- Create hand bridges.
- Winch doors and boulders.
- Winch support beams to collapse buildings.
- Safety harness.
- Traps (hold up a falling rock, blade, tiger, etc.).
- Drag things.
- Hanging enemies for extreme insult.
- Subdue and tie-up enemies upside down from light posts (thanks Spidey).
- Subtly yank a table out from under some drinking patrons, to start a fight.
- Every adventurer needs water… but water can be foraged. What you really need to fill your waterskin with is alcohol, much more useful. Whatever your preference, you might try:
- Cleaning wounds.
- Gardening, who’s to say you can’t carry around a tiny bonsai?
- Ranged 3, one creature, Dex + 4 vs Reflex. Hit: The target is covered in blank (alcohol could lead to burning, water might hurt fire creatures).
- Empty = whoopee cushion.
- Store a liquid found at a magical pool or fountain.
- Squirt stuff on beggars hoping for a handout.
- Squirt stuff on street toughs to start a fight.
- Douse a fire.
- Clean up a mess.
- Restrain a stunned water elemental (save ends).
- Inflate for a game of (sport).
I’m sure we could get this list up to 100. Help me out, would ya? I gotta go.